﻿capital = 1202

starting_train_buffer = 2
set_research_slots = 3

add_breakthrough_progress = {
	specialization = specialization_land
	value = 0.3
}

add_breakthrough_progress = {
	specialization = specialization_naval
	value = 0.8
}

add_breakthrough_progress = {
	specialization = specialization_air
	value = 0.4
}

set_technology = {
	melee_weapons = 1
	melee_weapons1 = 1
	pre_gw_artillery = 1
	infantry_weapons = 1
	infantry_weapons1 = 1
	tech_recon = 1
	tech_support = 1
	tech_engineers = 1
	tech_logistics_company = 1
	gw_artillery = 1
	interwar_antiair = 1
	# superior_firepower = 1
	# base_strike = 1
	tech_trucks = 1
	motorised_infantry = 1
	fuel_silos = 1
	fuel_refining = 1
	hippogriff_race = 1
	tech_hippogriff_combined = 1
	marines = 1
	support_weapons = 1
	synth_oil_experiments = 1
	basic_train = 1
}
create_faction_from_template = faction_template_north_zebrican_coalition

set_grand_doctrine = superior_firepower
set_grand_doctrine = new_base_strike
if = {
	limit = { has_dlc = "No Step Back" }
	set_technology = {
		gwtank_chassis = 1
	}
	create_equipment_variant = {
		name = "T1 Clawingham"
		type = light_tank_chassis_0
		parent_version = 0
		modules = {
			main_armament_slot = tank_small_cannon
			turret_type_slot = tank_light_one_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
		}
		upgrades = {
			tank_nsb_engine_upgrade = 4
		}
		icon = "gfx/interface/technologies/armour_folder/hippogriff_2d/USA_gwtank.dds"
	}
	set_oob = "HIP_1007_nsb"

	else = {
		set_technology = {
			gwtank = 1
		}
		set_oob = "HIP_1007"
	}
}
if = {
	limit = {
		has_dlc = "La Resistance"
	}
	set_technology = {
		armored_car1 = 1
	}
	add_equipment_to_stockpile = {
		type = gw_armored_car_equipment
		amount = 200
	}
	division_template = {
		name = "Armored Car Garrison"

		regiments = {
			armored_car = { x = 0 y = 0 }
			armored_car = { x = 0 y = 1 }
			armored_car = { x = 1 y = 0 }
			armored_car = { x = 1 y = 1 }
		}
		priority = 0
	}
}
set_technology = {
		basic_naval_mines = 1
		submarine_mine_laying = 1
	torpedo_gunboats = 1
		early_ship_hull_light = 1
		basic_ship_hull_light = 1
		early_ship_hull_submarine = 1
		basic_ship_hull_submarine = 1
	protected_cruisers = 1
		early_ship_hull_cruiser = 1
		basic_ship_hull_cruiser = 1
	pre_dreadnoughts = 1
		early_ship_hull_heavy = 1
	basic_ship_hull_heavy = 1
		early_ship_hull_carrier = 1
		basic_ship_hull_carrier = 1
		panzerschiffe = 1
		basic_battery = 1
		basic_light_battery = 1
	#basic_medium_battery = 1
		basic_heavy_battery = 1
		basic_torpedo = 1
		sonar = 1
	smoke_generator = 1
		basic_depth_charges = 1
		basic_cruiser_armor_scheme = 1
		basic_heavy_armor_scheme = 1
		mtg_transport = 1
	#improved_airplane_launcher = 1
	damage_control_1 = 1
}
create_equipment_variant = {			# represents O/R class, S class
		name = "S Class"
		type = ship_hull_submarine_1
		name_group = HIP_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = empty
		}
		obsolete = yes
}
create_equipment_variant = {
		name = "Barracuda Class"			# represents Barracuda, Dolphin, Cachalot classes
		type = ship_hull_submarine_2
		name_group = HIP_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = empty
		}
		obsolete = yes
}
create_equipment_variant = {
		name = "Shadow Class"			# represents Barracuda, Dolphin, Cachalot classes
		type = ship_hull_submarine_2
		name_group = HIP_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = ship_mine_layer_sub
		}
}
create_equipment_variant = {
		name = "Tuna Class"			# represents Porpoise, Shark, and Perch classes
		type = ship_hull_submarine_2
		name_group = HIP_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_2
			rear_1_custom_slot = empty
		}
}
# Destroyers #
create_equipment_variant = {
		name = "Flower Class"			# represents Sampson, Caldwell, Clemson, and Wickes classes
		type = ship_hull_light_1
		name_group = HIP_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_2
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_depth_charge_1
		}
		obsolete = yes
}
create_equipment_variant = {
		name = "Stardust Class"			# represents Farragut, Porter, Mahan classes
		type = ship_hull_light_2
		name_group = HIP_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = ship_sonar_1
			fixed_ship_engine_slot = light_ship_engine_2
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_depth_charge_1
		}
}
# Light Cruisers #
create_equipment_variant = {
		name = "Crystal Class"	#Omaha Class
		type = ship_hull_cruiser_1
		name_group = HIP_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_armor_slot = ship_armor_cruiser_1
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
			rear_1_custom_slot = ship_light_medium_battery_1
		}
		obsolete = yes
}
create_equipment_variant = {
		name = "Honour Class"
		type = ship_hull_cruiser_1
		name_group = HIP_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_armor_slot = ship_armor_cruiser_1
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = ship_anti_air_1
			rear_1_custom_slot = ship_light_medium_battery_2
		}
}
create_equipment_variant = {
		name = "Freedom Class"			#Brooklyn Class
		type = ship_hull_cruiser_2
		name_group = HIP_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = ship_sonar_1
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_armor_slot = ship_armor_cruiser_2
			fixed_ship_secondaries_slot = ship_secondaries_1
			front_1_custom_slot = ship_light_medium_battery_2
			mid_1_custom_slot = ship_anti_air_1
			mid_2_custom_slot = ship_light_medium_battery_2
			rear_1_custom_slot = ship_light_medium_battery_2
		}
}
create_equipment_variant = {
		name = "Terror Class"				#cruiser minelayers
		type = ship_hull_cruiser_1
		name_group = HIP_MINELAYERS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_2
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = empty
			mid_1_custom_slot = ship_mine_layer_1
			mid_2_custom_slot = ship_mine_layer_1
			rear_1_custom_slot = ship_mine_layer_1
		}
}
# Heavy Cruisers #
create_equipment_variant = {
		name = "Powerful Class"				# Pensacola and Northampton classes
		type = ship_hull_cruiser_2
		name_group = HIP_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_2
			fixed_ship_armor_slot = ship_armor_cruiser_1
			mid_1_custom_slot = ship_medium_battery_1
			mid_2_custom_slot = empty
			rear_1_custom_slot = ship_airplane_launcher_1
		}
		obsolete = yes
}
create_equipment_variant = {
		name = "Magnificent Class"			# Portland class
		type = ship_hull_cruiser_2
		name_group = HIP_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_2
			fixed_ship_armor_slot = ship_armor_cruiser_2
			mid_1_custom_slot = ship_airplane_launcher_1
			mid_2_custom_slot = empty
			rear_1_custom_slot = ship_medium_battery_1
		}
		obsolete = yes
}
create_equipment_variant = {
		name = "Striker Class"				# New Orleans Class
		type = ship_hull_cruiser_2
		name_group = HIP_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_2
			fixed_ship_armor_slot = ship_armor_cruiser_2
			mid_1_custom_slot = ship_airplane_launcher_1
			mid_2_custom_slot = ship_anti_air_1
			rear_1_custom_slot = ship_medium_battery_2
		}
}
create_equipment_variant = {
		name = "Shelly Class"			# Wichita Class
		type = ship_hull_cruiser_2
		name_group = HIP_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_2
			fixed_ship_armor_slot = ship_armor_cruiser_2
			mid_1_custom_slot = ship_airplane_launcher_1
			mid_2_custom_slot = ship_anti_air_1
			rear_1_custom_slot = ship_medium_battery_2
		}
}
create_equipment_variant = {
		name = "Silverstream Class" 	# Shelly with more modern stuff and a bigger main gun
		type = ship_hull_cruiser_panzerschiff
		name_group = HIP_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_2
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_2
			fixed_ship_armor_slot = ship_armor_cruiser_2
			front_1_custom_slot = ship_anti_air_2
			mid_1_custom_slot = ship_airplane_launcher_2
			mid_2_custom_slot = ship_airplane_launcher_2
			rear_1_custom_slot = ship_airplane_launcher_2
		}
}
# Battlecruisers #
create_equipment_variant = {
		name = "Seaspray Class"		# Battlecruiser Novo
		type = ship_hull_heavy_1
		name_group = HIP_BC_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bc_2
			front_1_custom_slot = ship_anti_air_1
			mid_2_custom_slot = ship_airplane_launcher_1
			rear_1_custom_slot = ship_heavy_battery_2
		}
}
# Battleships #
create_equipment_variant = {
		name = "Firestone Class"	# represents Wyoming (Arkansas) and New York classes
		type = ship_hull_heavy_1
		name_group = HIP_BB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bb_1
			front_1_custom_slot = empty
			mid_1_custom_slot = ship_airplane_launcher_1
			mid_2_custom_slot = ship_secondaries_1
			rear_1_custom_slot = ship_heavy_battery_1
		}
		obsolete = yes
}
create_equipment_variant = {
		name = "Seaville Class"	# represents Pennsylvania, Nevada, Tennessee, and New Mexico classes
		type = ship_hull_heavy_1
		name_group = HIP_BB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bb_2
			front_1_custom_slot = ship_heavy_battery_1
			mid_1_custom_slot = ship_airplane_launcher_1
			mid_2_custom_slot = ship_anti_air_1
			rear_1_custom_slot = ship_heavy_battery_1
		}
		obsolete = yes
}
create_equipment_variant = {
		name = "Queen Novo Class"		#Colorado Class
		type = ship_hull_heavy_1
		name_group = HIP_BB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bb_2
			front_1_custom_slot = ship_anti_air_1
			mid_2_custom_slot = ship_airplane_launcher_1
			rear_1_custom_slot = ship_heavy_battery_2
		}
}
# Carriers #
create_equipment_variant = {
	name = "Free Bird Class"
	type = ship_hull_carrier_conversion_ca
	name_group = HIP_CV_HISTORICAL
	parent_version = 0
	modules = {
		fixed_ship_deck_slot_1 = ship_deck_space
		fixed_ship_deck_slot_2 = ship_deck_space
		fixed_ship_anti_air_slot = ship_anti_air_1
		fixed_ship_radar_slot = empty
		fixed_ship_armor_slot = ship_armor_cruiser_1
		fixed_ship_engine_slot = cruiser_ship_engine_1
		fixed_ship_secondaries_slot = ship_secondaries_1
	}
	obsolete = yes
}
create_equipment_variant = {
		name = "Stormfall Class"		#Lexington Class
		type = ship_hull_carrier_conversion_bb
		name_group = HIP_CV_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_deck_slot_1 = ship_deck_space
			fixed_ship_deck_slot_2 = ship_deck_space
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_radar_slot = empty
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			mid_1_custom_slot = ship_deck_space
		}
		obsolete = yes
}
create_equipment_variant = {
	name = "Harmonizing Heights Class"
		type = ship_hull_carrier_1
		name_group = HIP_CV_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_deck_slot_1 = ship_deck_space
			fixed_ship_deck_slot_2 = ship_deck_space
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_radar_slot = empty
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_engine_slot = carrier_ship_engine_1
			fixed_ship_secondaries_slot = empty
			front_1_custom_slot = ship_deck_space

		}
		obsolete = yes
}
create_equipment_variant = {
		name = "Hippogriffia Class"		#Yorktown Class
		type = ship_hull_carrier_1
		name_group = HIP_CV_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_deck_slot_1 = ship_deck_space
			fixed_ship_deck_slot_2 = ship_deck_space
			fixed_ship_anti_air_slot = ship_anti_air_2
			fixed_ship_radar_slot = empty
			fixed_ship_armor_slot = ship_armor_cruiser_2
			fixed_ship_engine_slot = carrier_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_2
			front_1_custom_slot = ship_deck_space
		}
}
set_naval_oob = "HIP_1007_naval"
if = {
	limit = { has_dlc = "By Blood Alone" }
	set_technology = {
		iw_small_airframe = 1
		basic_small_airframe = 1
		iw_medium_airframe = 1
		basic_medium_airframe = 1
		engines_1 = 1
		engines_2 = 1
		aa_lmg = 1
		early_bombs = 1
		aircraft_construction = 1
		air_torpedoe_1 = 1
		bba_early_transport_plane = 1
	}
	create_equipment_variant = {
		name = "P-6" #export models only
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = radial_engine_1_1x
			special_type_slot_1 = empty
			special_type_slot_2 = non_strategic_materials_small
			special_type_slot_7 = normally_aspirated_engine
			special_type_slot_8 = canopy0
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "P-26A Peashooter" #
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = radial_engine_1_1x
			special_type_slot_1 = empty
			special_type_slot_2 = non_strategic_materials_small
			special_type_slot_7 = normally_aspirated_engine
			special_type_slot_8 = canopy0
		}
		obsolete = yes
		icon = "GFX_hippogriff_2d_early_fighter_medium"
	}
	create_equipment_variant = {
		name = "O2U" #
		type = small_plane_cas_airframe_0
		modules = {
			fixed_main_weapon_slot = bomb_locks
			fixed_auxiliary_weapon_slot_1 = light_mg_2x
			engine_type_slot = engine_1_1x
			special_type_slot_2 = non_strategic_materials_small
			special_type_slot_7 = normally_aspirated_engine
			special_type_slot_8 = canopy0
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "SBU Corsair" #
		type = cv_small_plane_cas_airframe_0
		modules = {
			fixed_main_weapon_slot = bomb_locks
			engine_type_slot = engine_1_1x
			special_type_slot_1 = dive_brakes_small
			special_type_slot_2 = non_strategic_materials_small
			special_type_slot_7 = normally_aspirated_engine
			special_type_slot_8 = canopy0
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "BM-2" #
		type = cv_small_plane_naval_bomber_airframe_0
		modules = {
			fixed_main_weapon_slot = torpedo_mounting
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
			special_type_slot_2 = non_strategic_materials_small
			special_type_slot_7 = normally_aspirated_engine
			special_type_slot_8 = canopy0
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "A-12" #
		type = small_plane_cas_airframe_0
		modules = {
			fixed_main_weapon_slot = bomb_locks
			fixed_auxiliary_weapon_slot_1 = light_mg_4x
			engine_type_slot = radial_engine_1_1x
			special_type_slot_1 = NACA_cowling
			special_type_slot_7 = normally_aspirated_engine
			special_type_slot_8 = canopy1
		}
		obsolete = yes
		icon = "GFX_hippogriff_2d_CAS1_medium"
	}
	create_equipment_variant = {
		name = "A-17" #
		type = small_plane_cas_airframe_1
		modules = {
			fixed_main_weapon_slot = small_bomb_bay
			fixed_auxiliary_weapon_slot_1 = light_mg_4x
			engine_type_slot = radial_engine_2_1x
			special_type_slot_1 = NACA_cowling
			special_type_slot_7 = normally_aspirated_engine
			special_type_slot_8 = canopy1
		}
		icon = "GFX_hippogriff_2d_CAS1_medium"
	}
	create_equipment_variant = {
		name = "P-35A" #
		type = small_plane_airframe_1
		modules = {
			fixed_main_weapon_slot = heavy_mg_2x
			fixed_auxiliary_weapon_slot_1 = heavy_mg_2x
			engine_type_slot = radial_engine_2_1x
			special_type_slot_1 = NACA_cowling
			special_type_slot_7 = early_supercharger
			special_type_slot_8 = canopy1
		}
		icon = "GFX_USA_light_plane_4_medium"
	}
	create_equipment_variant = {
		name = "P-36A Hawk" #
		type = small_plane_airframe_1
		modules = {
			fixed_main_weapon_slot = light_mg_4x
			fixed_auxiliary_weapon_slot_1 = light_mg_2x
			engine_type_slot = radial_engine_2_1x
			special_type_slot_1 = NACA_cowling
			special_type_slot_7 = early_supercharger
			special_type_slot_8 = canopy1
		}
		icon = "GFX_USA_fighter1_medium"
	}
	create_equipment_variant = {
		name = "B-6A" #also covers other Keystone bombers
		type = medium_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			engine_type_slot = radial_engine_1_2x
			fixed_auxiliary_weapon_slot_5 = lmg_defense_turret
			fixed_auxiliary_weapon_slot_6 = lmg_defense_turret
			special_type_slot_1 = NACA_cowling
			special_type_slot_7 = early_supercharger
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "B-10" #
		type = medium_plane_airframe_1
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			engine_type_slot = radial_engine_1_2x
			fixed_auxiliary_weapon_slot_5 = lmg_defense_turret
			fixed_auxiliary_weapon_slot_6 = lmg_defense_turret
			special_type_slot_1 = NACA_cowling
			special_type_slot_7 = early_supercharger
		}
		icon = "GFX_medium_plane_1_medium"
	}
	create_equipment_variant = {
		name = "B-18 Bolo" #
		type = medium_plane_airframe_1
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			engine_type_slot = radial_engine_1_2x
			fixed_auxiliary_weapon_slot_5 = lmg_defense_turret
			fixed_auxiliary_weapon_slot_6 = lmg_defense_turret
			special_type_slot_1 = NACA_cowling
			special_type_slot_7 = early_supercharger
		}
		icon = "GFX_hippogriff_2d_early_bomber_medium"
	}
	create_equipment_variant = {
		name = "P2Y" #
		type = medium_plane_naval_bomber_airframe_0
		modules = {
			fixed_main_weapon_slot = torpedo_mounting
			fixed_auxiliary_weapon_slot_1 = medium_bomb_bay
			fixed_auxiliary_weapon_slot_5 = lmg_defense_turret
			fixed_auxiliary_weapon_slot_6 = lmg_defense_turret
			engine_type_slot = radial_engine_1_2x
			special_type_slot_1 = NACA_cowling
			special_type_slot_2 = flying_boat_medium
			special_type_slot_7 = normally_aspirated_engine
		}
		obsolete = yes
		icon = "GFX_hippogriff_2d_naval_bomber1_medium"
	}
	create_equipment_variant = {
		name = "PBY Catalina" #
		type = medium_plane_naval_bomber_airframe_1
		modules = {
			fixed_main_weapon_slot = torpedo_mounting
			fixed_auxiliary_weapon_slot_1 = torpedo_mounting
			fixed_auxiliary_weapon_slot_2 = medium_bomb_bay
			fixed_auxiliary_weapon_slot_5 = lmg_defense_turret
			fixed_auxiliary_weapon_slot_6 = lmg_defense_turret_2x
			engine_type_slot = radial_engine_2_2x
			special_type_slot_1 = NACA_cowling
			special_type_slot_2 = flying_boat_medium
			special_type_slot_7 = early_turbocharger
		}
		icon = "GFX_hippogriff_2d_naval_bomber1_medium"
	}
	create_equipment_variant = {
		name = "F4B" #also covers F2F
		type = cv_small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = radial_engine_1_1x
			special_type_slot_7 = normally_aspirated_engine
			special_type_slot_8 = canopy0
		}
		obsolete = yes
		icon = "GFX_hippogriff_2d_cv_fighter1_medium"
	}
	create_equipment_variant = {
		name = "F3F" #
		type = cv_small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = radial_engine_2_1x
			special_type_slot_1 = NACA_cowling
			special_type_slot_7 = normally_aspirated_engine
			special_type_slot_8 = canopy1
		}
		icon = "GFX_hippogriff_2d_cv_fighter1_medium"
	}

	add_equipment_to_stockpile = {
		type = small_plane_airframe_0
		amount = 150
		producer = HIP
		variant_name = "P-26A Peashooter"
	}
	add_equipment_to_stockpile = {
		type = cv_small_plane_airframe_0
		amount = 60
		producer = HIP
		variant_name = "F4B"
	}
	add_equipment_to_stockpile = {
		type = cv_small_plane_naval_bomber_airframe_0
		amount = 60
		producer = HIP
		variant_name = "BM-2"
	}
	add_equipment_to_stockpile = {
		type = medium_plane_airframe_0
		amount = 50
		producer = HIP
		variant_name = "B-6A"
	}

	set_air_oob = "HIP_1007_air_bba"

	else = {
		set_technology = {
			early_fighter = 1
			cv_early_fighter = 1
			cv_naval_bomber1 = 1
			cv_CAS1 = 1
			naval_bomber1 = 1
			CAS1 = 1
			early_bomber = 1
			early_transport_plane = 1
		}

		add_tech_bonus = {
			name = fighter_bonus
			bonus = 3
			uses = 1
			technology = heavy_fighter1
		}

		add_equipment_to_stockpile = {
			type = fighter_equipment_0
			amount = 150
			producer = HIP
		}
		add_equipment_to_stockpile = {
			type = cv_fighter_equipment_0
			amount = 60
			producer = HIP
		}
		add_equipment_to_stockpile = {
			type = cv_nav_bomber_equipment_1
			amount = 60
			producer = HIP
		}
		add_equipment_to_stockpile = {
			type = tac_bomber_equipment_0
			amount = 50
			producer = HIP
		}

		set_air_oob = "HIP_1007_air_legacy"
	}
}
actually_fix_weapon_techs = yes

set_country_flag = proper_science_base_unlocked

set_convoys = 269

set_popularities = {
	democratic = 100
	fascism = 0
	communism = 0
	neutrality = 0
}
set_politics = {
	ruling_party = democratic
	last_election = "1.10.10"
	election_frequency = 36
	elections_allowed = no
}
set_country_flag = has_custom_advisors

set_country_flag = has_custom_spymaster
create_import = {
	resource = chromium
	factories = 1
	exporter = EQS
}

set_variable = {var = HIP_deep_sea_oil value = 0}
set_variable = {var = HIP_bauxite value = 0}
set_variable = { var = HIP_underwater_civ value = 2 }
set_variable = { var = HIP_underwater_civ_remove value = 2 }
set_variable = { var = HIP_underwater_mil value = 1 }
set_variable = { var = HIP_underwater_mil_remove value = 1 }
set_variable = { var = HIP_underwater_dockyard value = 2 }
set_variable = { var = HIP_underwater_dockyard_remove value = 2 }
set_variable = { var = HIP_underwater_refinery value = 0 }
set_variable = { var = HIP_underwater_refinery_remove value = 0 }
set_variable = { var = HIP_underwater_fuel_silo value = 0 }
set_variable = { var = HIP_underwater_fuel_silo_remove value = 0 }
set_variable = { var = HIP_underwater_reactor value = 0 }
set_variable = { var = HIP_underwater_reactor_remove value = 0 }
set_variable = { var = HIP_underwater_building_cost value = 20 }
set_variable = { var = HIP_underwater_slots value = 7 }
set_variable = { var = HIP_underwater_buildings value = 5 }
set_variable = { var = HIP_underwater_civ_time value = 150 }
set_variable = { var = HIP_underwater_dock_time value = 120 }
set_variable = { var = HIP_underwater_mil_time value = 180 }
set_variable = { var = HIP_underwater_silo_time value = 120 }
set_variable = { var = HIP_underwater_refinery_time value = 150 }
set_variable = { var = HIP_underwater_reactor_time value = 240 }

add_offsite_building = {
	type = industrial_complex
	level = 2
}

add_offsite_building = {
	type = arms_factory
	level = 1
}

add_offsite_building = {
	type = dockyard
	level = 2
}

add_ideas = {
	HIP_divided_society_5
	HIP_royal_line_of_novo
	isolation
	modern_society
	proper_science_base
}

set_stability = 0.3
set_war_support = 0.1

country_event = {
	id = hippogriff_society.0
	days = 1
}
country_event = {
	id = hippogriff.100
	days = 8
	random_days = 10
}
country_event = {
	id = hipflavour.1
	days = 36
	random_days = 10
}
country_event = {
	id = hippogriff.16
	days = 25
	random_days = 10
}

country_event = {
	id = hipflavour.5
	days = 359
}

country_event = {
	id = hipflavour.301
	days = 530
	random_days = 40
}

recruit_character = HIP_queen_novo
recruit_character = HIP_stratus_skyranger
recruit_character = HIP_posada
recruit_character = HIP_sky_beak
recruit_character = HIP_nimbus_cloudstriker
recruit_character = HIP_arcus_flamefeather
recruit_character = HIP_seaspray
recruit_character = HIP_raft_wood
recruit_character = HIP_crack_lightning
recruit_character = HIP_council_of_students
recruit_character = HIP_skystar
recruit_character = HIP_nobody
recruit_character = HIP_faber_greyfeather
recruit_character = HIP_lucy_duskfeather
recruit_character = HIP_cold_stream
recruit_character = HIP_razorbeak
recruit_character = HIP_ocean_breeze
recruit_character = HIP_typhoon
recruit_character = HIP_skybolt_spear
recruit_character = HIP_blizzard_blitz
recruit_character = HIP_silverstream
recruit_character = HIP_hard_line
recruit_character = HIP_salina_blue
recruit_character = HIP_azrael
recruit_character = HIP_fetch_flow
recruit_character = HIP_bit_tracker
recruit_character = HIP_rocket_neverfall
recruit_character = HIP_coral_ridge
recruit_character = HIP_sunlight_rays
recruit_character = HIP_sandcastle_star
recruit_character = HIP_cloud_breeze
recruit_character = HIP_switft_shell
recruit_character = HIP_blackeyes_whitewind
recruit_character = HIP_violet_facade
recruit_character = HIP_seapony_schools
recruit_character = HIP_terrafin
recruit_character = HIP_thunderclap_star
recruit_character = HIP_starnet
recruit_character = HIP_honey_airbreeze
recruit_character = HIP_cloud_cover
recruit_character = HIP_featherfall_sun
recruit_character = HIP_stingray_slider
recruit_character = HIP_waterfly_fall
recruit_character = HIP_windbringer_rain
recruit_character = HIP_sunstriker_firefall
recruit_character = HIP_lightning_thunderfall
recruit_character = HIP_talonclaw_wildfin
recruit_character = HIP_starshine_wave
recruit_character = HIP_caelummare
recruit_character = HIP_sugar_coral
recruit_character = HIP_lightdance
recruit_character = HIP_aquamare
recruit_character = HIP_saltwing_skyward
recruit_character = HIP_raincloud_firebringer
recruit_character = HIP_skyfire
recruit_character = HIP_luna_wings
recruit_character = HIP_supreme_workers_council
recruit_character = HIP_starry_eyes
recruit_character = HIP_cultist_leader
recruit_character = HIP_SIR_adagio
recruit_character = HIP_SIR_aria
recruit_character = HIP_SIR_sonata
recruit_character = HIP_SIR_plumage_moonfeather
recruit_character = HIP_SIR_zamni
recruit_character = HIP_SIR_somnambula
recruit_character = HIP_zephyr_gust
recruit_character = HIP_screaming_eagle
recruit_character = HIP_the_ghost_of_aris
recruit_character = HIP_high_priests
recruit_character = HIP_arden_ironquill
recruit_character = HIP_ulyssess
recruit_character = HIP_colour_field
recruit_character = HIP_bright_heart
recruit_character = HIP_cabbage_stew
recruit_character = HIP_atlas_shine
recruit_character = HIP_clawbeak


set_rule = {
	can_generate_female_aces = yes
	can_generate_female_unit_leaders  = yes
	can_generate_female_country_leaders = yes
}
set_country_flag = hide_surpress_fascism
set_country_flag = hide_surpress_neutral
set_country_flag = hide_surpress_democratic
set_country_flag = hide_censor_press
set_country_flag = hide_surpress_communism
